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    Real-Time Volume Graphics - 图书

    导演:Klaus Engel
    Real-Time Volume Graphics
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    Real, Volume 11 - 图书

    2012
    导演:Inoue, Takehiko; Inoue, Takehiko;
    Real, Volume 11
    搜索《Real, Volume 11》
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    Real, Volume 5 - 图书

    导演:Inoue, Takehiko
    R to L (Japanese Style). Tomomi Nomiya is a young tough whose life goes horribly awry after he gets in an accident and causes a young woman to lose the use of her legs. After months of tormented soul searching, he sets his mind to face the two greatest fears of his life, getting back on the road to get his driver's license and visiting the girl whose life he has irreparably dam...(展开全部)
    Real, Volume 5
    搜索《Real, Volume 5》
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    Real, Volume 9 - 图书

    2010
    导演:Inoue, Takehiko; Inoue, Takehiko;
    Reads R to L (Japanese Style), for T+ audiences. While Nomiya has finally found that one thing in his life, the goal that he knows he will truly strive to achieve, Takahashi takes another step forward in his journey of recovery from out the depths of despair. And he finds solace in the company of a most unlikely pair. Gyupaa!
    Real, Volume 9
    搜索《Real, Volume 9》
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    Real, Volume 2 - 图书

    2008
    导演:Inoue, Takehiko
    A motorcycle accident, bone cancer, a speeding truck crashing into a boy on a stolen bicycle--tragic, life-changing events turn the worlds of three young men upside down. Three very different personalities have only one thing in common--their passion for basketball. Meet Kiyohiko Togawa, a hard-edged, no nonsense wheelchair basketball athlete with a Spartan work ethic and a kee...(展开全部)
    Real, Volume 2
    搜索《Real, Volume 2》
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    Real, Volume 11 - 图书

    2012
    导演:Inoue, Takehiko; Inoue, Takehiko;
    Real, Volume 11
    搜索《Real, Volume 11》
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    Real-Time 3D Graphics with WebGL 2 - 图书

    2018计算机·计算机综合
    导演:Farhad Ghayour Diego Cantor
    As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
    Real-Time 3D Graphics with WebGL 2
    搜索《Real-Time 3D Graphics with WebGL 2》
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    Real, Volume 4: 4 - 图书

    导演:Inoue, Takehiko
    R to L (Japanese Style)A motorcycle accident, bone cancer, a speeding truck crashing into a boy on a stolen bicycle--tragic, life-changing events turn the worlds of three young men upside down. Three very different personalities have only one thing in common--their passion for basketball. Critically acclaimed, award-winning manga artist Takehiko Inoue doesn't pull any punches i...(展开全部)
    Real, Volume 4: 4
    搜索《Real, Volume 4: 4》
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    Remote Research: Real Users, Real Time, Real Research - 图书

    导演:Nate Bolt
    Remote Research: Real Users, Real Time, Real Research
    搜索《Remote Research: Real Users, Real Time, Real Research》
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    Real-Time Cameras - 图书

    2009
    导演:Mark Haigh-Hutchinson
    The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscr...(展开全部)
    Real-Time Cameras
    搜索《Real-Time Cameras》
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